| Manufacturer | Microsoft |
|---|---|
| Type | Video game console |
| Generation | Sixth generation |
| Retail availability | NA November 15, 2001 JP February 22, 2002 PAL March 14, 2002 |
| Discontinued | NA 2006 JP 2005 |
| Units sold | 24 million (as of May 10, 2006)[1] |
| Media | DVD, CD |
| Operating system | Highly Modified Windows 2000 and XP (through Xbox LIVE) |
| CPU | Custom 733 MHz Intel Coppermine-based processor |
| Storage capacity | 8 or 10 GB internal HDD (both formatted to 8 GB), 8 MB memory card |
| Graphics | 233 MHz nVidia NV2A |
| Controller input | 4 maximum (wired) |
| Connectivity | 100Mbit Ethernet |
| Online services | Xbox Live |
| Best-selling game | Halo 2, 8 million (as of May 9, 2006)[2][3] |
| Successor | Xbox 360 |
The Xbox is a sixth-generation video game console produced by Microsoft. It was Microsoft's first foray into the gaming console market, and competed with Sony's PlayStation 2, Sega's Dreamcast, and Nintendo's GameCube. The integrated Xbox Live service allows players to compete online.
The Xbox was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe. It is the predecessor to Microsoft's Xbox 360 console. It was discontinued in late 2006, although the final Xbox game was released in August 2008. Support for out-of-warranty Xbox consoles was discontinued on March 2, 2009, although in-warranty repairs will still be done.
Contents |
The Xbox was Microsoft's first product that ventured into the video game console market, after having collaborated with Sega in porting Windows CE to the Dreamcast console. The Xbox first edition was initially developed by a small Microsoft team, that included game developer Seamus Blackley. Microsoft repeatedly delayed the console, which was revealed at the end of 1999 following interviews of then-Microsoft CEO Bill Gates. Gates stated that a gaming/multimedia device was essential for multimedia convergence in the new times, confirmed by Microsoft with a press release.[4] A certain amount of excitement surrounded the announcement of Xbox. When Bill Gates unveiled it at the Game Developers Conference in 2000, audiences were dazzled by the console's amazing technology. At the time that Gates made the announcement, Sega's Dreamcast was diminishing and Sony's PlayStation 2 was just hitting the streets in Japan.[5]
Microsoft made a few crucial errors at the launch of Xbox, most notably in its efforts to impress Japanese consumers. Seeing the importance of a good showing in Japan, Microsoft went hard after the Japanese market, delaying its European launch. Europe was unquestionably the more receptive market.[5] Two of the original members of the Xbox team, Seamus Blackley and Kevin Bachus, left the company early on. The other founding members, Otto Berkes and Ted Hase, are still with Microsoft, but no longer working on the Xbox project. But Microsoft has also made some brilliant moves. In preparation for its launch, Microsoft acquired Bungie and used Halo: Combat Evolved as its launch title. At the time, Goldeneye 007, for Nintendo 64, had been one of the very few hit FPS games to appear on a console, some of other ones being Perfect Dark and Medal of Honor. The Bungie acquisition proved itself, giving Microsoft a good application to drive its sales.[5] In 2002, Xbox reached one milestone that few people would have predicted when Microsoft overtook Nintendo to capture the second place slot in consoles sold in North America.
Notable launch games for the console included Dead or Alive 3, Amped: Freestyle Snowboarding, Halo: Combat Evolved, Fuzion Frenzy and Project Gotham Racing.
Nvidia ceased production of the Xbox's GPU in August 2005, which marked the end of Xbox production and the quick release of the Xbox 360 on November 22, 2005. The Xbox 360 enhances memory, audio, graphics, and gameplay as well as storage.
When equipped with a removable hard drive add-on, the Xbox 360 supports a limited number of the Xbox's game library through emulation. Emulation adds support for anti-aliasing as well as upscaling of the still standard definition image. These emulators are periodically updated to add compatibility for older games and are available for free through Xbox Live or as a file download to be burned to a DVD-R from the Xbox web site. These updates are also available monthly as part of the demo disc that comes with each issue of Official Xbox Magazine. As the architectures are entirely different between Xbox and Xbox 360, software emulation is the only viable option for compatibility without including processors from the original Xbox.
The Xbox was the first major console to incorporate a hard disk drive, used primarily for storing game saves compressed in ZIP archives and content downloaded from Xbox Live. This eliminated the need for separate memory cards (although some older consoles, such as the TurboGrafx-CD, Sega CD and Sega Saturn had featured built-in battery backup memory prior to 2007). An Xbox user could rip music from standard audio CDs to the hard drive, and these songs were used for the custom soundtracks in some games.[6]
The Xbox was the first product in the gaming industry to feature Dolby Interactive Content-Encoding Technology, which allows real-time Dolby Digital encoding in game consoles. Previous game consoles could only utilize Dolby Digital 5.1 during non-interactive "cut scene" playback.[7]
The Xbox is based on commodity PC hardware and is much larger and heavier than its contemporaries. This is largely due to a bulky tray-loading DVD-ROM drive and the standard-size 3.5 inch hard drive. However, the Xbox has also pioneered safety features, such as breakaway cables for the controllers to prevent the console from being pulled from the surface on which it resides.
The original game controller design, which was particularly large, was similarly often criticized since it was ill-suited to those with small hands and caused cramping in the hands of some users. In response to these criticisms, a smaller controller was introduced for the Japanese Xbox launch. This Japanese controller (which was briefly imported by even mainstream video game store chains such as GameStop) was subsequently released in other markets as the "Xbox Controller S". In addition, all future Xbox consoles were shipped with a "Controller S", while the original controller (known as Controller "0" or "The Duke") was discontinued.[8]
Several internal hardware revisions have been made in an ongoing battle to discourage modding (hackers continually updated modchip designs in an attempt to defeat them), to cut manufacturing costs, and to provide a more reliable DVD-ROM drive (some of the early units' drives gave Disc Reading Errors due to the unreliable Thomson DVD-ROM drives used). Later generations of Xbox units that used the Thomson TGM-600 DVD-ROM drives and the Philips VAD6011 DVD-ROM drives were still vulnerable to failure that rendered the consoles either unable to read newer discs or caused them to halt the console with an error code usually indicating a PIO/DMA identification failure, respectively. These units would not be covered under the extended warranty.
In 2002, Microsoft and Nvidia entered arbitration over a dispute on the pricing of Nvidia's chips for the Xbox.[9] Nvidia's filing with the SEC indicated that Microsoft was seeking a US$13 million discount on shipments for NVIDIA's fiscal year 2002. Additionally, Microsoft alleged violations of the agreement the two companies entered, sought reduced chipset pricing, and sought to ensure that Nvidia fulfill Microsoft's chipset orders without limits on quantity. The matter was settled on February 6, 2003, and no terms of the settlement were released.[10]
Launch-era Xbox gaming units were manufactured in Hungary, while the controllers were manufactured primarily in Indonesia.
The Xbox's standard retail packages came with the following accessories:
The Xbox controller features two analog sticks, a pressure sensitive directional pad, two analog triggers, a Back button, a Start button, two accessory slots and six 8-bit analog action buttons (A/Green, B/Red, X/Blue, Y/Yellow, and Black and White buttons.)[12] The standard Xbox controller (also known as the "Duke" controller) was originally the Xbox controller for all territories except Japan. The Duke controller has been criticized for being relatively large and bulky compared to other video game controllers (it was awarded "Blunder of the Year" by Game Informer in 2001[13] and a Guinness World Record for the biggest controller in Guinness World Records Gamer's Edition 2008). The Controller S, a smaller, lighter Xbox controller was originally the standard Xbox controller only in Japan (codenamed "Akebono").[14] It was designed to be more comfortable for those with smaller hands.[15][16] The Controller S was released in other territories by popular demand, and eventually replaced the standard controller in the Xbox's retail package, with the larger original controller available as an accessory.
An 8 MB removable solid state memory card can be plugged into the controllers, onto which game saves can either be copied from the hard drive when in the Xbox dashboard's memory manager or saved during a game. Most Xbox games can be copied to the memory unit and to another console but some Xbox saves are digitally signed, each console has a unique signing key, and some games (e.g., Ninja Gaiden and Dead or Alive Xtreme Beach Volleyball) will not load saved games signed by a different Xbox, limiting the utility of the memory card. Additionally, game saves can be tagged as uncopyable, or simply padded to over 8 MB (Star Wars: Knights of the Old Republic). The signing mechanism has been reverse-engineered by the Xbox hacking community, who have developed tools to modify savegames to work in a different console, though the signing key of the recipient Xbox (the 'HDkey'), and the ramped-up title key of the game (the 'authkey'), must be known. It is also possible to save an Xbox Live account on a memory unit, to simplify its use on more than one Xbox.
The Xbox includes a standard AV cable which provides composite video and monaural or stereo audio to TVs equipped with RCA inputs. European include an RCA jack to hi SCART converter block in addition to the cable.
The Xbox runs a custom operating system which was once believed to be a modified version of the Windows 2000 kernel.[17] It exposes APIs similar to APIs found in Microsoft Windows, such as DirectX 8.1.
The user interface for the Xbox is called the Xbox Dashboard. It features a media player that can be used to play music CDs, rip CD's to the Xbox's built in hard drive, and play music that has been ripped to the hard drive. The Xbox Dashboard also has a memory management feature that lets users manage game saves, music, and downloaded content from Xbox LIVE. In addition, the Xbox Dashboard allows Xbox LIVE users sign in, and manage their account. The Xbox Dashboard is only available when the user is not watching a movie or playing a game. The Xbox Dashboard uses many shades of green and black for the user interface, in order to be consistent with the Xbox's color scheme. When the Xbox was released in 2001, the LIVE service wasn't released yet, so LIVE services could not be used.
Xbox LIVE was released in 2002, but in order to access it, the user would need to purchase the Xbox LIVE starter kit which includes a headset, a subscription, and the necessary software for the Xbox Dashboard. Throughout its history, the Xbox Dashboard has been updated via Xbox LIVE several times in order to reduce cheating and add new features.
The Xbox launched in North America on November 15, 2001. The greatest success of the Xbox's launch games was Halo: Combat Evolved which was well received by critics.[18] Its sequel, Halo 2, is the best-selling first-generation Xbox game worldwide.[3] Other successful launch titles included NFL Fever 2002,[19] Project Gotham Racing,[20] and Dead or Alive 3;[21] however, the failure of several first-party games (including Azurik: Rise of Perathia)[22] damaged the initial public reputation of the Xbox.
Although the console gained strong third party support from its inception, many early Xbox games did not fully use its powerful hardware, with few additional features or graphical improvements to distinguish them from the PS2 version, thus negating one of the Xbox's main selling points. Additionally, Sony countered the Xbox for a short time by temporarily securing PlayStation 2 exclusives for highly anticipated games such as the Grand Theft Auto series and Metal Gear Solid 2: Sons of Liberty.
In 2002 and 2003, several releases helped the Xbox to gain momentum and distinguish itself from the PS2. The Xbox Live online service was launched in late 2002 alongside pilot titles MotoGP, MechAssault and Tom Clancy's Ghost Recon. Several best-selling and critically acclaimed titles for the Xbox were published, such as Tom Clancy's Splinter Cell, Ninja Gaiden and LucasArts' Star Wars: Knights of the Old Republic. Take-Two Interactive's exclusivity deal with Sony was amended to allow Grand Theft Auto III and its sequels to be published on the Xbox. In addition, many other publishers got into the trend of releasing the Xbox version alongside the PS2 version, instead of delaying it for months.
In 2004, Halo 2 set records as the highest-grossing release in entertainment history making over $125 million in its first day,[23] as well as being a successful killer app for the online service. That year, Microsoft and Electronic Arts reached a deal that would see the latter's popular titles enabled on Xbox Live.
In August of 2008, Madden NFL 09 was released for the system, making it the last game made for the Xbox.
On November 15, 2002, Microsoft launched its Xbox Live online gaming service, allowing subscribers to play online Xbox games with other subscribers all around the world and download new content for their games to the system's hard drive. This online service works exclusively with a broadband Internet connection. Approximately 250,000 subscribers had signed up within two months of Xbox Live's launch.[24] In July 2004, Microsoft announced that Xbox Live had reached one million subscribers, and a year later, in July 2005, that membership had reached two million. More recently, in July 2007 the membership had reached over 3 million, making it a popular gaming service.
The popularity of the Xbox, as well as its relatively short 90 day warranty, inspired efforts to circumvent the built-in hardware and software security mechanisms, a practice informally known as modding. Within a few months of its release the Xbox BIOS was dumped and hacked by MIT student Andrew Huang so that it would skip digital signature checks and media flags, allowing unsigned code, Xbox game backups, etc., to be run. This was possible due to flaws in the Xbox's security.[25][unreliable source?] Modding an Xbox in any manner will void its warranty, as it may require disassembly of the console. Having a modified Xbox may also disallow it from accessing Xbox Live if detected by Microsoft, as it contravenes the Xbox Live Terms of Use,[26] however most modchips can be disabled, allowing the Xbox to boot in a "stock" configuration, softmods can be disabled by "coldbooting" a game (having the game in the DVD drive before turning the console on, so the softmod is not loaded) or by using a multiboot configuration.
Four main methods exist of modding the Xbox:
Although technologically many aspects of the xbox are out of date there is still a large following who continually build upon the capabilities of the original. No matter the method of an xbox the features and results are relatively the same. Here is a list of features.
Beyond gaming, a modded Xbox can be used as a media center with XBMC.[32]
There are also distributions of Linux developed specifically for the Xbox, including those based on Gentoo, Debian (see also Xebian), Damn Small Linux, and Dyne:bolic.
List of alternative operating systems:
One advantage over a regular, unmodded Xbox, is the ability to use a trainer.
| Region | Units sold (as of May 10, 2006) |
First available |
|---|---|---|
| North America | 16 million | November 15, 2001 |
| Europe | 6 million | March 14, 2002 |
| Asia | 2 million | February 22, 2002 |
| Worldwide | 24 million |
On November 15, 2001, Xbox launched in North America and quickly sold out. The Xbox and competitor GameCube launched one year later than PlayStation 2. When the Xbox launched in Japan, only 250,000 units were sold.
The Xbox has sold 24 million units worldwide as of May 10, 2006, according to Microsoft.[1] This is divided out to 16 million units sold in North America, six million units in Europe, and two million units sold in Asia.
In 2002, the Independent Television Commission (ITC) banned a television advertisement for the Xbox in the United Kingdom after responses from certain members of the public deemed it distasteful. It depicted a mother giving birth to a boy who is fired like a projectile through the hospital window and ages rapidly as he flies through the air screaming, before crashing into his own grave. The advertisement ended with the slogan Life is short. Play more.[36]
See also: cxbx
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